A downloadable game for Windows and Android

All you have to your name is your sword, your trusty cannon, and a mouthful of cannonballs.  A formidable vessel rears its bony prow.  Defend yourself.

Gameplay & Controls:

  • Squeeze the grip button to grab cannonballs from your mouth and load them into the cannon (up to 5 may be loaded at once)
  • Fire using the trigger - hold to charge up a stronger and more accurate shot
  • Dodge incoming cannonballs - or catch them by holding the grip button
  • Hold A or B on the left controller to draw your sword - use it to cut cannonballs in half (but watch out for bombs)
  • The fingers on your left hand are your health bar.  Lose all five fingers and you die
  • Press the left thumbstick to re-center your body, in case you lose your sea legs

Made by Fintan Neff and Christian Hotte (with special programming thanks to Ronald DeSilva)

Skybox created by Yuki2022 on the Unity Asset store.

StatusReleased
PlatformsWindows, Android
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHotte
GenreShooter
Made with3ds Max, Blender, Unity, Audacity, Substance Painter & designer
TagsBoss battle, Pirates, Singleplayer, Virtual Reality (VR)
Average sessionA few minutes
InputsOculus Quest

Download

Download
Shipwreckers6_1605221154_Windows.zip 194 MB
Download
Shipwreckers6.apk 184 MB

Comments

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hey, just finished the game, it was so good keep it up <3

also that ending almost made me fall and die that was epic

I finally got to the end. It was fun and a great feeling to complete it!

Here's my attempt. Definitely worth a play. Thanks for sharing.

Great game. I like the graphics and sounds.

How do you stop getting injured when the boat attacks with the swords (at the front)? I tried to duck out of the way, swing my sword to stop their sword and fire the cannon at random places.

Hey thanks for playing!  We've gotten a lot of feedback that the knifehands attack is pretty annoying, I think that'll be one of the first things we fix if we end up patching the game.  The idea was to make something that forces the player to dodge to the side, but it turns out most normal-sized playspaces are too small for that to really be feasible.